GS: How did that affect the game's development? The whole process ended up taking around nine months. After two more rounds of this, Tak was selected. Nickelodeon liked the concept, and we were asked to refine some of the elements and pitch the concept again. We first pitched the game to THQ, who narrowed the field down to a few proposals to give to Nickelodeon. When we had the chance to pitch the game to THQ and Nickelodeon, there was actually quite a bit of work already done on the characters and the world. When we had some downtime after finishing a project, some of the artists began concept drawings of the character. A few of the guys in the company always kept this in mind and talked about it off and on over the next couple of years. One of the guys at the company had a dream about playing a game where the main character was a witch doctor. John Blackburn: Tak was actually conceived several years ago. GameSpot: Could you tell us a bit about how the character of Tak came about? We talked to John Blackburn of Avalanche Studios, producer of the game, to find out how the original platformer came together. To save the day, the pint-size hero must run, jump, and fight through a sizable adventure. ![]() The diminutive tribesman is a shaman-in-training whose entire village has fallen under an evil curse. The game was developed by Avalanche Software and marks the multimedia debut of an original character named Tak, who will also star in an upcoming licensed Nickelodeon cartoon show. ![]() Tak and the Power of Juju is the recently released platformer from THQ for the GameCube and PlayStation 2.
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